
Operation Blackrock
Operation Blackrock
Hold FOP Westbrook, uncover the Blackrock cover-up, and optionally extract from the roof in a UH-60.

CONTROLS
WASD move
Shift sprint
Mouse look (pointer lock)
LMB fire / throw or place lethals / place build
RMB ADS / remove build piece
Q / E lean left / right
1-9 / mouse wheel hotbar
T inventory, crafting, paperdoll armor
R reload
F interact (doors, buys, gather, vehicles, benches, PaP…)
Hold F rebuild barricade boards
Space jump; jetpack thrust when equipped
Esc pause / release pointer
Gamepad supported (see Field Manual in-game)
Language: EN / FR / ES from the title screen.

THE CAMPAIGN
Boot overlay loads assets, then the title screen (Enter the Rush, optional Continue from campaign save). A skippable story intro plays once (Capt. Hale / Blackrock cover-up). You begin Night 1 in bunker MAIN with 500 points and a Glock G48. Zombies tear boards, vault windows, and hunt.

Day / night loop
Night — full ROUND spawn / clear. Fight anywhere (no forced bunker stay).
Dawn — sky and lights blend toward day.
Day — prep and loot; no zombies (v1). Only the day can be skipped.
Dusk — warning, then Night N+1.
Anti-cheese: nights are never skippable. Day timers are shorter before CAMP is unlocked.

Areas
Bunker MAIN, ARMORY, STORAGE, UPPER, CAMP, ROOF.
Doors cost 750 / 1000 / 1250 / 1500 points.
Barricaded windows, wall-buys, Mystery Box pads, perk machines, Pack-a-Punch ("The Reforger"), electro-trap at the camp gate, Fortnite-style wood build grid, placeable benches / anvils.

Overworld
Day/night landscape, harvest nodes, wildlife, stylized terrain.
Sky: cubemap blend (sky_22 day / sky_17 night).
Mines (NW forest)
Organic caves, surface stair entrance, ore veins, crystal shrines, collapse rooms, deep chest with heli rotor blades.
Westbrook village (east road)
Market TV economy, gun store, Gun Combiner, Town Hall / Reeve quests, forge clues, Ravager LX showroom, Fund Placement office, NPCs.
Blackrock facility (NE)
Infiltration, story laptop beats, Specimen boss (night combat after roof power), avionics drop after the kill.

Optional extract win
1. Restore roof power (points) — enables perks / PaP path and wakes Specimen.
2. Install 4 heli parts: rotor, turboshaft engine, fuel tank, avionics.
3. Survive at least 10 nights.
4. Interact with the completed UH-60 on the roof.
Journal tracks bunker / vehicle / story beats. Lore notes are world pickups (F), not inventory items. Voices: Capt. Hale, Dr. Jared Voss, miners / pilot / blacksmith.

------------
ECONOMY (CORE NUMBERS)
----------------------
Points
+10 hit, +50 kill, +90 headshot kill, +10 board repair.
Spend
Doors, wall-buys, Mystery Box 950, PaP 2500, electro-trap 1000, roof power 1000, perks 500–3500, village market / contracts, Fund Office 2500, Ravager LX showroom path (very high cost). Sell ratio about 0.8. Ammo refill is roughly half the owned wall-buy cost where applicable.

------------
COMBAT
------------
Hitscan, projectiles, flame streams, melee (pickaxe-axe). ADS, lean, sprint, crouch / slide, jetpack. Limb damage can sever parts; crawl when legs / feet are gone;
Rapier ragdoll on death. Occasional bullet-cam kill chase. Powerups: Insta-Kill, Max Ammo, Double Points, Carpenter, Berserker.
Heat gauge for flamethrower and PaP Dragonspit.



| Published | 7 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | boemien |
| Genre | Action, Shooter |
| Tags | FPS, Zombies |
| AI Disclosure | AI Assisted, Code |
Download
This game is currently unavailable


Leave a comment
Log in with itch.io to leave a comment.